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Document: FSC-0054
Version: 004
Date: 27-May-1991
The CHARSET Proposal
A System-Independent Way of Transferring Special Characters, Character
Sets and Style Information in FIDO Messages.
Fourth Release
Duncan McNutt
2:243/100@fidonet
Status of this document:
This is a finished specification, it is used in several FIDO
products.
This FSC suggests a protocol for the FidoNet(r) community,
and requests discussion and suggestions for improvements.
Distribution of this document is unrestricted.
Fido and FidoNet are registered marks of Tom Jennings and Fido
Software.
Contents:
---------
Purpose
History
Pros & Cons
The Present System
The Proposed System
Technical Details
Examples
Summary
Implementation Sample
Purpose:
--------
This document is a proposal for a FIDO standard.
This document describes a method of allowing international and other
non-standard ASCII characters to be transferred via a network and
interpreted by the receiving systems. It also allows for expansion to
multiple character sets and character sets that require more than one
byte storage space per character. Further the capability to include
style and font changes are part of this proposal.
This proposal is based on the ISO standard character sets. It defines
a mechanism to switch between all of the defined ISO sets. Further it
defines switches that allow style and font changes. The FSC-0054
standard also coexists with the extensions of the ISO LATIN-1
characters set as defined in FSC-0051. FSC-0054 and FSC-0054 use the
same identifier (CHRS: LATIN-1 2) to indicate the LATIN-1 character
set. FSC-0051 (draft 3 and above) defines the codes unused in LATIN-1
for additional characters. At present these are the numeric super and
subscripts as well as Polish characters.
History
-------
All in all the author is aware of 6 initial proposals for including
additional characters in FIDO messages, most of them did not get the
critical mass to achieve widespread use. Three of them actually
managed to get FSC numbers. FSC-0054 and FSC-0051 effectivly merged as
of this document. FSC-0054 is backwardly compatible to FSC-0050.
Another standard that was used in Denmark is no longer in discussion.
The initial proposal was FSC-0050. It had several drawbacks, most
notably it was too limiting and it was based around a particular
hardware platform. Because of its implementation in Opus, FSC-0054
tries to recognize the messages produced by that system. There are
several incompatible "flavors" of FSC-0050 floating around, so FSC-0054
can not always produce perfect results when translating FSC-0050
messages. Implementations that allow for FSC-0050 can use the same
code for FSC-0054 but may need to generate different kludges and will
need to be expanded a to make full use of the extra features.
A second proposal FSC-0051 had the advantage of hardware independance
but lacked (on its own) expandability as it only allows for
roman characters (ie: western languages). Because the FSC-0051 and
FSC-0054 methods both contain the LATIN-1 character set as the base set
for western countries the authors agreed on a common identifier to
allow the two systems to coexist. FSC-0051 allows you to add Polish
characters to the Latin-1 character set without necessiating complience
to FSC-0054 Level 3. FSC-0051 is mainly used in Sweden.
The system described in this document gives the maximum in capability
without breaking the FIDO message format. It allows hardware
independance and internationalization of FIDO software.
To further enhance the capabilities of FIDO beyond what is described
here a new message document format must be defined. The author
suggests this be done in connection with a type-3 format and that the
Open Document Architecture (ODA) be included as the standard for that
format. ODA is the agreed standard for comercial mail systems and is
being implemented by X.400 messaging systems. Conformance to that
standard would allow transfer between FIDO and other nets without
translation. ODA contains formatted text as well as graphics and
sound.
Pros and Cons:
--------------
Any form of non standard ASCII extension to the present messages
must respect the following criteria.
It should:
o be simple
o be backwards compatible
o be expandable
o be transparent
o allow for multiple levels of support
o allow for translation to the least common denominator
Earlier proposals had several problems:
1) They inserted non ASCII characters in the PRESENT stream of
messages.
2) They did not allow for an easy to read "standard ASCII" represen-
tation on areas that do not support thier special encoding scheme.
3) They increased the size of messages by a larger amount than is
necessary.
4) They were hardware dependant.
5) The implementation sample were too slow to be effective (a minor
point).
6) They limited the possibilities.
They only allowed for a limited amount of graphic or other special
purpose characters. They did not allow for character sets that
require storage space that are larger than one byte per
character. They were not expandable.
The advantages of the system proposed here are:
It does not have any of the failings of the prior systems (points 1-5).
1) It does not insert any non ASCII characters in the present
stream of messages.
2) It allows for an easy to read standard ASCII representation.
3) It does not increase message size. It only includes the charset
kludge in messages that use non-ascii characters (e.g.: Kanji).
4) The presented algorithm is efficient.
5) The presented algorithm is efficient.
6) It support ALL international characters as well as graphic and
other special characters. It allows for character sets that
require storage space that is greater than one byte per character.
It allows for future expansion.
7) It allows for a simple method of converting non-standard
characters to standard ASCII in present systems.
8) It allows for character set coherence in message areas without
double processing.
9) It allows multiple levels of complience.
10) It concerns itself with gateway filtering of messages.
11) The implementation allows non "charset kludge" aware programs
to display and edit messages.
12) It concerns itself with network representation as well as
local storage.
The present system:
-------------------
The present system "normally" only uses standard ASCII, unless an
echomail conference moderator explicitly allows non ASCII characters.
If a user does not conform to this and writes non standard ASCII in
a message, then other users with different systems get garbage on
their screens. This can be (and in some areas is) a major problem.
At present there is no way to diplay non Roman characters in FIDO
messages.
The proposed system:
--------------------
The proposed system will be able to help with messages that do NOT have
the CHARSET kludge in them on an area by area basis. However manual
intervention by the user will allow it to translate the alien codes to
the local ASCII extensions. It will also allow editors to more easily
make standard ASCII representations of extended character sets. Which
hopefully will make more users conform to standard ASCII.
For messages with the charset kludge the method described below
allows using extended character sets. There are multiple levels of
support:
Level 0: STANDARD message (no charset kludge). This method adds an
option to convert non standard ASCII to ASCII. Level 0 is
straight forward: don't change anything, except remapping non
standard ASCII to ASCII.
This should be the initial default for any CHARSET message
writer.
Level 1: INTERNATIONALIZATION, accents and other language specific
characters are supported. This is needed for echomail areas
that go through gateways to other systems that have a limited
character set. Level 1 can be supported by ALL types of
computers! It translates the standard US ASCII codes to the
foreign ISO codes and back.
Most software only needs to READ this type of message. This is
easily done with the sample implementation that is available
via SDS. Most software should directly support level 2.
Level 2: Support for Level 1 plus EXTENDED CHARACTERS, included are
graphic characters and special characters from other character
sets such as greek (for mathematical discussions for example).
This is intended to allow the different personal computer,
workstation, mini and mainframe users to converse in text mode.
The default for level 2 messages should be the LATIN-1
character set. It is still compatible with the present stream
of messages.
This is the most common level of support for most software.
It is also what the sample implementation concerns itself with
most.
Level 3: Support for MULTIPLE CHARACTER SETS. This requires a
greater effort in implementation. Level 3 is (of course) not
backwards compatible.
It is easiest to support level 3 if you use a pixel based
display, it is probably not worth implementing on a text only
display. For example: if you have an X-Windows, Microsoft
Windows, Macintosh or similar display then you should have no
trouble implementing level 3.
Level 4: Support for 16 BIT CHARACTER SETS. Software authors
that support products that are intended for use in Asia should
concern themselves with this specification.
The implementation algorithm which has been developed is a pop-in
module that allows present message editor/display programs to offer
Level 2 support for the 5 most popular systems (ASCII, IBM, APPLE, ISO
Latin-1, VT100). The Atari now uses the IBM character set, the Amiga
and the VT200 displays use the ISO Latin-1 (ISO 8859-1) character set.
This implementation is also usable as a filter for fast translation of
messages in gateway software or for a packet translator. See the notes
at the end of this document for further details.
Levels 1 & 2:
Levels 1 and 2 are based on a remapping system. The following must
be supported:
o Level 1: remapping of non standard ASCII foreign characters,
remaps characters that are less than decimal 128.
o Level 2: additional remapping of special characters and
graphic characters, remaps characters over decimal 127
(i.e.: characters with the most significant bit set).
o [optional] a style mechanism (bold, underline...)
o [optional] font switching (times, helvetica...)
Characters below decimal 32 are reserved for special use (e.g.: the
SOH character is used for message kludges).
Note: Basically a lot of international message areas contain a certain
amount of messages with international characters. These characters
have the same codes on all systems, they are most likely known to you
through your printer manual, VT100 foreign symbols, or as IBM
codepages. The only reason these codes are not displayed correctly
is that your message reader can not know which of these character
sets is used. Levels 1 and 2 will mark the message with an ID that will
let your message reader change the environment in such a way that the
characters are displayed correctly.
The style mechanism and the font switching are fully transparent and
backwards compatible. Style changes are easy to support, even VT100
and Hercules (on IBM-PCs) displays support underline and boldfaced
characters.
Remapping of foreign codes may take one of two forms selected by the
user:
1) remap to character set supported by this system
2) remap to ASCII
Level 1 remaps 98% on all systems, Level 2 remaps with a "best
match" algorithm. It may be that results are not perfect but they
should be recognizable. See the Technical Description below for some
examples.
Levels 3 & 4:
Levels 3 and 4 require additional support that is non trivial.
However, it is not as complicated as it might seem at first. The
following must be supported:
o a character set switching mechanism,
o multiple character sets (roman, greek, cyrillic...),
o character set remapping (fairly simple),
o [optional] transliteration (not simple),
Transliteration (converting words and symbols to another representa-
tion or language) is an optional feature that is supported by some
operating systems (OS/2 and Macintosh as well as some UNIX systems).
Transliteration is not really part of this proposed standard but is
mentioned to bring the technical possibility to mind. If your
operating system supports it then transliteration is usually just a
simple function call, if it doesn't then forget it.
Levels 5 & 6:
Do not exist and are not (presently) proposed. I was thinking about
B&W bitmaps for level 5 and color graphics for level 6, however that
is not suitable for Fido messages until ISDN becomes the standard
medium of transport. The physical (not logical) limit of 25000 bps
on regular telephone systems is just not fast enough to allow the
cost effective transfer of such large data amounts for a privately
operating individual. Even supposing a 10 to 1 compression of
graphics, would not be nearly enough (color pictures could still
easily be larger than 2 megabytes).
Technical Description
---------------------
This description gives a complete specification of levels 0 through 4.
If you have needs that go beyond the specification of levels 3 and 4 as
they are put forward here then please write the author.
As mentioned before the proposed method for levels 0 through 2 relies
on remapping. Remapping is fairly straight forward on almost all
hardware plat- forms. It is easiest on graphically oriented systems
such as the UNIX X-Windows, Apple machines, Commodore Amiga, Atari ST
and IBM Presentation Manager or Windows systems. But even on text only
displays such as IBM DOS, VT100 and Commodore 64 machines the most used
characters are fairly easily available. Helpful in this endeavor is
that the foreign characters and additional special characters are often
the same on different hardware platforms, even if they do not have the
same ordinal value. Examples are the ISO characters such as the
English pound symbol and other common symbols such as the internatio-
nal quotes ("<<" and ">>") or the Yen symbol.
The proposed remapper remaps non standard ASCII characters to the
character set options of the present system. Remapping may be one
character to one character, one character to two characters or one
character to multiple characters. The latter requires extra
implementation effort.
Example:
The uppercase "A" with the accent grave "`" above it, will remap on
all systems that support at least the ISO foreign characters or
similar character sets. It will remap to the uppercase "A" in
standard ASCII. The user could be allowed the option to view an
approximation of the original by displaying the "A" followed by the
"`", but this choice is left to the implementor.
The following two kludges are proposed (<charset_kludge> and <char-
set_change>). The kludge syntax is described in BNF below, comments
are in curly brackets, terminal symbols are in double quotes.
Case is important.
<charset_kludge> ::= "^aCHARSET:" <charset_param>
| "^aCHRS:" <charset_param>
FSC-0054 only writes the CHRS kludge, but for backwards
compatibility with older methods allows CHARSET as a valid kludge.
Note: up to the end of the charset kludge, all characters must be
standard ASCII. Keywords are in English.
<charset_param> ::= <level_1_opt> "1" | <level_2_opt> "2" |
<level_3_opt> "3" | <level_4_opt> "4"
<level_1_opt> ::= "DUTCH" | "FINNISH" | "FRENCH"
| "CANADIAN" | "GERMAN" | "ITALIAN"
| "NORWEG" | "PORTU" | "SPANISH"
| "SWEDISH" | "SWISS" | "UK"
Note: <level_1_opt> represents the 12 different ISO international
replacement characters. An 8 character limit applies, more charac-
ters may be used by the kludge, but only the above must match.
<level_2_opt> ::= "LATIN-1"
| "ASCII" | "IBMPC" | "MAC" | "VT100"
<level_2_opt> strings may not exceed 8 characters in length.
The Amiga and the VT200, etc. use LATIN-1 extended characters. The
LATIN-1 kludge is the same as in FSC-0051. The LATIN-1 kludge is used
for the transport medium in the Network. The others are primarily for
local storage.
Note: the other level 2 options can be useful in translating incomming
messages as well. Example: an IBM system hosts Echomail areas that
concern themselves with Amiga and Macintosh computers, even though the
messages do not have a kludge the local system could translate them
using FSC-0054 to make the extended codes of these machines readable to
his local machine. VT100 is included for local translation of PC
graphics for non-PC based clients. It should not appear on the
network.
<level_3_opt> ::= "Latin-1" | "Latin-2" | "Latin-3" | "Latin-4"
| "Latin-5" | "Arabic" | "Cyrillic" | "Greek"
| "Hebrew" | "Katakana
Includes international character sets that can be displayed using not
more than 224 (=256-32) characters, this consists of about 25 language
sets. The above are the most common. If you are writing a product
that requires one of the others please contact the me.
Latin-1 is included because in level 3 you can switch character sets,
in other words you can switch languages. This is often the case in
foreign languages, especially in thechnical discussions. In Japanese
for instance it would not be unusual to see characters from 4 different
character sets.
<level_4_opt> ::= " | "Hanzi" | "Kanji" | "Korean" | "UNICODE"
Hanzi is also known as Chinese, Kanji as Japanese. Leve 4 Options are
16 bit characters sets. This does not mean that messages are twice as
large. In japanese for example most words are represented with
Katakana (8-bit) with the occasional Kanji character (16-bit) thrown
in.
For your reference, the ISO character sets are defined in the standards
document ISO 8859. Further Arabic is 8859-6, Cyrillic is 8859-5, Greek
is 8859-7, Hebrew is 8859-8, Latin-5 is 8859-9, Latin-4 is 8859-4,
Latin-3 is 8859-3, Latin-2 is 8859-2, Latin-1 is 8859-1, Katakana is
JISX0201.1776-0. For the level 4 options below Hanzi is GB2312.1980-0,
Kanji is JISX0208.1983-0, Korean is KSC5601.1987-0. Unicode is not yet
an international standard, it is included for future compatibility.
Your system software will support it if it passes ISO commitee boards.
When you implement foreign character sets be sure you conform to the
standards! Several vendors have taken it upon themselves to define
their own standards, partially this was done because no firm standards
had been set at that date. Most vendors are correcting thier character
mappings to conform (e.g.: see Microsofts conversion to Latin-1 in
Windows away from the IBM-PC character set). I do not have all the
documents in machine readable form, if you want to get references I
suggest you go to your local library. Don't wait until the last minute
though as it is likely that your librarien will need to order some of
the documents.
Note: <level_3_opt> and <level_4_opt> strings "imply" additional
changes. Example the Arabic and Hebrew languages are written from
right to left. Some character sets may be the same but character
ordering is different. Character widths may vary to a large extent
(including zero width characters).
<charset_change>::= "^aCHRC:" <switch>
Note: use of the charset change kludge REQUIRES the charset kludge at
the beginning of the message. Also message readers supporting this
kludge do not display a new-line if this kludge is encountered.
<switch> ::= <level_2_switch> | <level_3_switch>
<level_4_switch>
<level_2_switch>::= "D" {default, see below for explanation}
| "F " <font_change> | "S " <style_change>
The string "^aCHRC:D" is a resetting mechanism that turns on the
default settings of the message displayer/editor, whatever they may
be. This string must be recognized by software that evaluates the
style and font change switch.
The It is assumed that the user is seeing some font that has a
reasonable size suitable for his viewing needs. Most printed texts
are displayed in a serif 12 point, proportional font with no added
style. Most default settings come close to this representation. On
text only displays non-proportional fonts are the norm, however as
no rule for the ordering of the displayed characters can be made, an
assumption of a non homogeneous character display can be made. In
other words, one should not assume that characters are displayed in
a fixed way, thats why we are have the <font_descrip> below.
<level_3_switch>::= <level_2_switch> | "L " <level_3_opt>
| "C " <set_change>
The character set change option can't be use in level 2 because of
unsatisfacory display results on text only display hardware. If you
want to change the character set (not just font or style) then you must
support level 3.
<level_4_switch>::= <level_2_switch> | <level_3_switch>
| "L " <level_4_opt>
<font_change> ::= <font_descrip> " " <font_family>
<font_family> ::= NULL | {any number of fonts family names,
examples: Times, Bookman or Helvetica}
The font families can be just about any text string, of course if you
have an esoteric font then it is unlikly that the recipient has it as
well (especially in echomail). It is suggested that the author
recommends that the user use commonly available fonts. Even if a
particular font is not available to the reader the font descripter will
approximate the display of the original message.
<font_descrip> ::= <font_descrip1>
| <font_descrip1> <font_descrip1>
<font_descrip1> ::= "S" {serif} | "N" {sans-serif}
| "P" {proportional} | "O" {other}
Note: font_family can be null, but font_descriptor must be there.
<style_change> ::= <style_change> <style_change>
| "b" {Bold} | "i" {Italic}
| "u" {Underline} | "C" {All caps}
| "U" {double underline}
| "n" {Narrow also known as Condensed}
| "w" {Wide also known as Extended}
| "s" {Subscript} | "S" {Superscript}
| "O" {Outline} | "h" {Shadow}
Note: you may approximate different styles. For example if you can
only do underline then you can approximate double underline with
underline. Please do not approximate "All caps"! All caps shows the
All uppercase letters as large uppercase letters and all lower case
letters as small uppercase letters. If you simply convert all letters
to uppercase you will misrepresent the intended style.
Examples:
---------
Double quoted characters are message text.
1) "^aCHRS: GERMAN 1"
Means text contains German characters, but still uses 7 bit
character representation.
2) "^aCHRS: IBMPC 2"
Means the text contains IBM PC graphic or extended characters.
This would normally only appear in locally held messages.
3) "^aCHRS: LATIN-1 2"
"^aCHRC:u"
"Hi Joe,"
"^aCHRC:D"
Means the text contains LATIN-1 extended characters (not
dipslayed in this example) and that "Hi Joe," is underlined.
Also the "^aCHRC:" kludges do not result in new lines on
message readers that support these kludges.
The "CHRS: LATIN-1 2" is compatible with FSC-0051.
4) "^aCHRS: ASCII 2"
Means the text is standard ASCII, but hidden style and/or font
changes are contained therein.
5) "^aCHRS: Roman 3"
Means that a level three editor has created this text. An
editor (with the roman character set, thats ours by the way)
that does not understand level 3 will only be able to read
this text if the string "^aCHRC:L xxx" (with xxx being
something other than Roman) is not contained in the text.
Actually this should not happen as the Roman font is the
default and the above kludge implies that another language
character set is used somewhere in the text.
Summary:
--------
Level 0:
This is the initial default mode for CHARSET software.
No additional work required. However an implementor of CHARSET
should include the following feature: remap non standard ASCII to
ASCII. This is Level 2 to ASCII remapping and is trivial to do.
No kludge is required. No special handling is required. The
messages are just as they always are, with a little less
non standard ASCII.
Level 1:
This is similar to the optional Level 0 remapping but allows the
use of foreign characters which are found in the ISO character
sets. Unfortunately the ISO foreign character sets are not
complete. I decided to restrict the Level 1 to this subset to
assure that compatibility with virtually all hardware is garanteed.
The "^aCHRS: cccccccc 1" kludge is required. One of two things can
happen:
(a) the message is entirely in ASCII (no kludge),
everybody can read it.
(b) the message contains ISO codes,
- the user has an older reader and does not have these
codes as his default codes, he gets a few garbage
characters (this is often the case at present).
- the user has an older reader and has these codes as his
default, he sees the message properly displayed (e.g.:
user has an IBM is reading a Swedish area, as he has the
Swedish codepage loaded; he will see things properly).
- the user has an editor that supports the charset
kludge, he sees the message properly displayed.
Level 2:
Remaps characters above decimal 127 up to decimal 255 to the "best
match" character(s) available on the present system. On graphic
based systems the use of a different font (e.g.: an IBM-PC font
on an Amiga) would give perfect display results. For keyboard
entry the remapper is required to convert the local codes to the
codes required by the inteded target.
Example: An Amiga user is reading an IBM echomail area. The IBM
specific character set is allowed on this echo area. For
best results a IBM character set font might be used to
display messages in the area. Perhaps the software just
remaps the IBM characters to the appropriate Amiga
characters. When the Amiga user enters text he may (a)
enter standard ASCII, (b) enter standard ASCII with Level
1 extensions, (c) enter characters in the IBM extended
character set.
The software may optionally support font changing and style
changes. Font changes could be easiest to implement on graphically
oriented systems, text displays could change the color of text.
The "^aCHRS: xxxxx 2" kludge is required.
Level 3 & 4:
The message is probably unreadable unless you have a level 3 (or
level 4) editor. They are required for true international software
however.
Implementation Sample:
----------------------
An easy and fast way to implement such a remapper is to use a look-
up table mechanism. The implementation described here is based on
an expandable, data driven structure. The following routines
describe the READ routines.
Function Charset_Kludge_Detected (Ptr_To_Text, Level)
{This function implements the basic level 2 requirement}
If our character set then
print (Text)
If Level = 1 then
For each character in text
output( lookup_table [character] )
If Level = 2 then
If supported character set then
For each character in text
If Kludge then
skip it
{we are not supporting style and font changes
here}
If character > 127 then
output( lookup_table [character] )
If level = 3 then
exit with error
{we are being lazy here}
End of Function Charset_Kludge_Detected.
Function Output (character)
{this is the core of the implementation.
It is also usable in slightly modified form as the write subroutine}
define:
lookup_table =
array [0...127 x 2] of type byte
{ = array [127 elements] x [2 elements] }
{see below for exact definition}
case lookup_table [character][0] of
0...1:
{ we have a single character replacement }
{ IMPORTANT: graphic characters must have a
single character match }
print (lookup_table [character][1])
32...127:
If lookup_table [character][1] >= 32 then
{ we have a two character replacement }
{ Examples: ae, oe, <<, Pt, pi, >=, etc. }
print (lookup_table [character][0])
print (lookup_table [character][0])
Else
{ reserved for implemtors use,
e.g.: more than two character replacement? }
1...31:
{ reserved for FSC use }
end of case
End of Function Output.
Lookup Table
------------
The lookup_tables are external (described below) files and have the
following format:
4 bytes: identification
2 bytes: module version number
2 byte: level
8 bytes: reserved for future use (should be zero)
8 bytes: from charset
8 bytes: to charset
256 bytes: lookup table
The identification is usually 0 (= FTSC set), numbers less than 65536
are reserved for FSC use. Implementation specific modules should
use a timestamp (always the same number after it has been generated
once) to mark them as non-standard modules.
Module version number starts at zero and works upwards. The first
official release is "1". The early sample implementations have version
number "0".
Level is the charset kludge level this module is intended for.
From charset, is the character set this module translates from.
To charset, is the character set this module translates to.
Both are in C format (no leading length byte and filled up with
zeros).
The lookup table is a 127 element table with two bytes per element.
The following rules apply:
first byte = 0 or
first byte = 1:
second byte = 0: no output
second byte > 0: second byte is output
first byte < 32: reserved for FSC use
first byte > 31:
second byte > 31: output first & second byte
second byte < 32: implementation specific switch useable by
programmer
If the first byte is 1 in the lookup table, that is a marker to
tell you that this character does not translate to the destination
character set. A "?" should be in the second byte. Characters
that are approximated with another character do NOT have a 1 as the
first byte, they have a 0 in the first byte, or a printable character
if it is a two character approximation.
Note that you require two tables for each type of character set
supported. One to translate the alien characters to the local format
and one to translate the local characters to the alien format.
The advantage of this module system, is that additional "modules" can
be added easily at a later date. Example: the implementor of an
Atari message editor has the following lookup tables: ASCII (requi-
red), IBMPC, MAC and LATIN-1. The user wants to take part in a UNIX
echomail that allows VT100 codes, so he gets himself the required
tables and binds them into the lookup table file. The editor will
now support the additional translations as it knows its capabilities
by looking up the level and the kludge identifier in the lookup table
file. No code chaging was needed.
External Mapping Files
----------------------
The lookup tables above are held in external files (READMAPS.DAT and
WRITMAPS.DAT). These files have the following format:
1 byte: machine architecture identifier
3 bytes: filler (should be zero)
8 bytes: charset this mapping file is for.
Lookup tables: described above
The machine architecture identifier can have one of three values:
0 = Sparc & 680x0
1 = 80x86 & VAX
2 = PDP-11
these values reflect the byte ordering of those machines.
The lookup tables should be ordered in the following way:
o Sort by level (lowest first)
o READMAPS.DAT:
- sort by "from set"
- each from can have 2 tables, the first is to the
local characterset, the second is to ASCII
o WRITEMAPS.DAT:
- sort by "to set"
This allows fast binary tree searches to be done.
The appropriate sort code (in C) is given below:
int compare_read(r1, r2)
CHARREC *r1,
*r2;
{
/* sort by level first */
if (r1->level < r2->level)
return(-1);
if (r1->level > r2->level)
return(1);
/* ASCII comes after local set (this is only for the read_maps) */
if(strncmp(r1->from_set, r2->from_set, 8) == 0)
{
if (strcmp(r1->to_set, "ASCII") == 0)
return (1);
if (strcmp(r2->to_set, "ASCII") == 0)
return(-1);
}
/* else sort alpha */
return(strncmp(r1->from_set, r2->from_set, 8));
}
int compare_write(r1, r2)
CHARREC *r1,
*r2;
{
/* sort by level first */
if (r1->level < r2->level)
return(-1);
if (r1->level > r2->level)
return(1);
/* if from_set is the same sort the to_set */
if(strncmp(r1->from_set, r2->from_set, 8) == 0)
return (strncmp(r1->to_set, r2->to_set, 8));
/* else sort alpha */
return(strncmp(r1->from_set, r2->from_set, 8));
}
Together with this document there should be a sample implementation
containing:
A complete set of level 1 maps.
A complete set of level 2 maps (IBM, MAC, VT100 and LATIN-1).
IBM, Mac and ASCII sample messages containing level 2 kludges, a
german language level 1 message, a sample message reader and a sample
message writer. A module checker and a mapping file creator.
If you want the latest version (or the sample implementation is not
included with this document) you can file request at 2:243/100 with the
magic name CHARSET , 1:1/20 has a copy as well. The file is also
distirbuted via SDS.